Onebright develops new gamified neurodiversity pathway with Attensi

Onebright’s work with Attensi in game-based training solutions is a new step in innovation for businesses to access the virtual world of mental health and provide proper training and support to their workforce. Their latest development aims to support how teams communicate and engage with their neurodiverse employees in a first-of-its-kind neurodiversity app.

Partnering with game-based training solutions provider Attensi, Onebright’s latest training programme combines advanced 3D modelling with clinically informed insights into neurodiverse behaviour and psychology. Simulation based training enables employers and management teams to increase their soft skill capability to effectively support individuals diagnosed with a neurodiverse condition such as Attention Deficit Hyperactivity Disorder (ADHD) or Autism (ASD), as well as Dyslexia, Dyspraxia and Tourette’s Syndrome.

The app addresses some of the big issues employers may currently have with neurodiversity in their workplace.

  • How can organisations adapt to accommodate neurodiverse talent?
  • How to communicate in a sensitive manner?
  • What do the different neurodiversity labels mean?

 

“With the gamification dynamics, it’s about that ability to learn through your involvement, the interaction with realistic settings and characters within the game, and it is this that really drives a better result.” 

 

Organisations often need help understanding how to adapt their workplaces for people with neurodiverse conditions, and it’s become increasingly evident over the years. With an estimated one in seven people being neurodivergent, with around 50% of those not even realising they are neurodiverse, it is concerning that many employers admit to having a ‘little’ or ‘no’ understanding of the cognitive differences people may have.

Onebright’s commitment to technological innovation was the driving motivation behind developing an e-learning training platform – the first of its kind where the training experience is centred around listening to how neurodiverse people communicate while also rewriting stereotypes and myths surrounding neurodiversity.

This platform provides a safe environment where users can go, moving through simulation based training and engaging in realistic scenario-based dialogues with a virtual employee avatar. The user engages with Leticia, a manager with ASD and Jules an employee with ADHD to manage challenging and sensitive conversations, implementing new skills and knowledge in a life-like situation.

Simulation training is hugely impactful in landing both behavioural and organisational culture change. Realistic, scenario-based learning is a methodology that enables ‘active’ rather than ‘passive’ learning; whereby learners can explore a conversation with no limitations, with no stigma, and with no fear of rejection or upsetting someone.

 

“We’re really excited about the unique e-learning platform that we have developed and the rollout of it. We’ll be working directly with corporates to deliver mental health training to their managers and business leaders, as well as through our partners to their clients.”

 

How does gamification help improve mental health outcomes?

 

Onebright has previously worked with Attensi internally on developing training modules for teams and saw some great results across its business. Gamification has quickly become a popular learning method that employees favour over other learning modules. Research shows the benefits include: increased learning engagement, an increased desire to be at work, an increased desire to be more productive and greater focus.

 

Gamification techniques have been widely used across mental health tools, but what makes the partnership between Onebright and Attensi unique is how it is driven by real-life scenarios and questions built up by a vast network of clinicians. Bringing this training to life is an accumulation of real-world experience from Onebright’s mental health consultants, who have worked alongside businesses for many years, creating policies and procedures that build a more inclusive and mentally fit UK workforce.

 

We’re going to make sure that they get to practice in a space where it’s an avatar in the simulation, and they feel real.”

 

Mental health training for organisations, corporations and businesses

 

Regarding rollout, the app is initially being launched in the UK for businesses. Still, it can be adapted to different cultures and languages, so there is scope for the app to be used across multinational populations at large corporates. It is scalable, making it suitable for small, medium and global organisations.

Onebright works directly with corporates to deliver mental health training to their managers and business leaders, private medical insurers, group income protection providers and occupational health providers, as well as through partners to their clients.

 

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